The course is an introduction to the fundamentals of game theory and mechanism design. Motivations are drawn from topics in information engineering and networked systems (e.g. incentive-compatible/dynamic resource allocation in networks, distributed control of wireline and wireless communication networks, multi-agent systems, pricing and investment decisions in the Internet). Also social and economic contexts will be covered in order to put the engineering applications into a broader perspective. The course emphasizes theoretical foundations of game theory and develops knowledge on the standard equilibrium notions in different environments.
There will be a final exam (90 minutes) at the end of the semester. The exam covers all materials from the lectures and exercise classes.
Master students who pass the exam will receive 5 ECTS points.
The lectures as well as the exercise classes will be held in English.
Fudenberg, D. and Tirole, J. (2007), Game Theory, Cambridge, MIT Press.
Mirjam Ambrosius (email@example.com)
Course Outline (preliminary)
- Strategic Form Games
- Dynamic Games with Complete Information
- Static Games with Incomplete Information
- Dynamic Games with Incomplete Information
- Auction Theory
- Mechanism Design